On Gear Live: 2024 Nissan Z Nismo Review

Latest Gear Live Videos

RIP: Halo 3 Beta. It’s All Over

Halo 3 logo

Oh, Halo 3 beta, how I will miss you. We had such good times together. Whether it was VIP on Snowbound, Territories on Valhalla or 1 Flag CTF on High Ground, you never failed to entertain me. The countless kills with the Spartan Laser were never any less satisfying than my very first one. Headshots, ohhh the headshots; the way you would fling the recipient’s body backwards. The satisfying noise spike grenades would make when sticking to someone. Intense firefights, bubble shields, endless bouts of profanity-filled gaming – you were only a beta, a simple beta, yet few things could measure up to the experience you served up each and every time I played a game.

In fact, you mean so much to me, I’ve written you a Haiku. I hope it has the correct number of syllables, because I’m far too depressed to do the appropriate research.

Oh Halo 3 beta
Man cannons are so so silly
Please don’t change their sweet names

RIP Halo 3 beta. September 25 cannot possibly come soon enough.


Advertisement

Xbox Live Arcade 6/6: Pac-Man Is Back, Now With Neons

Pac-Man Championship Edition

Today’s XBLA release was first revealed yesterday as Pac-Man Championship Edition. Before you roll your eyes thinking that this is another port, you’d be well advised to give it a look – despite being 800 points ($10), this is a pretty rock solid release. I spent some time with it earlier today and had a blast; expect a review in the next few days.

New modes and redesigned mazes are the big attraction here (although those neon visuals sure are pretty). The new modes are as follows:

 

  • The Championship Mode. This is the main game mode designed by NAMCO BANDAI Games and Iwatani specifically for the championship round of the Xbox 360 Pac-Man World Championship. This mode – as well as all others within the “Pac-Man Championship Edition” – features redesigned mazes with wide maze walls and a widescreen configuration to better enable high-speed game play. Timed limit of five minutes.

  • Challenge Mode 1 (Patience and Reward Course). This mode is an evolution of the Championship Mode.  Patience mazes strategically offer fewer Power Pellets and Reward mazes provide a large number of Power Pellets – providing unique challenges and rewards for the player. Timed limit of 10 minutes.

  • Challenge Mode 2 (The Darkness Course). In this mode, only the area directly around Pac-Man and the Ghosts is visible and the maze walls are completely hidden. Timed limit of 10 minutes.

  • Extra Mode 1 (The Freeway Course). An extremely high-speed mode for advanced players, this mode features warp-speed Pac-Man and Ghosts and plenty of tunnels. Timed limit of five minutes.

  • Extra Mode 2 (The Manhattan Course). A mode inspired by the streets of Manhattan — the home for the first-ever Xbox 360 Pac-Man World Championship. Timed limit of five minutes.

  • Extra Mode 3 (The Overall Course). A mix of all other modes resulting in extreme mazes for the most devout Pac-Man fans. Timed limit of 10 minutes.
  • New Content For Xbox Live Video Marketplace

    AkiraOver in Microsoft’s camp, chest thumping has commenced with their announcement of over 7,000 pieces of digital content for their burgeoning, yet still controversial – see Guitar Hero II, horse armor – Xbox Live Marketplace. The month of June will absolutely clobber their current video collection with brand new stuff.

    Geneon/Funimation is preparing an all new addition to the Video Marketplace stable: Anime! Akira, Samurai 7, Basilisk, and Lupin the 3rd should be tempting you as early as next week. It’s said that more are to come soon, so let’s cross our fingers for HD Evangelion and Samurai Champloo, shall we?

    MTV is offering a slate of Country Music Television programs to the table, including Comedy Stage, Foxworthy’s Big Night Out, and Prankville. Another slate comes from the networks gay/lesbian channel, Logo, offering up The Big Gay Sketch Show and Noah’s Arc. While it’s nice to see companies attempting to broaden the current demographic, one has to wonder how this kind of content will do on the notoriously immature Xbox Live service.

    The obligatory new movies are also on their way: Pan’s Labyrinth, Dreamgirls, Shooter, Black Snake Moan, Team America: World Police, and Letters from Iwo Jima are all scheduled to arrive in June.


    Chatlog: The Halo 3 Beta: Two Weeks Later

    Halo 3 teaser Master Chief

    The Beta has been available to the public for nearly two weeks, and with well over a hundred games between the two of them, editors Chris Pereira and Kyle Ulrich have a discussion about the experience thus far - what they like, what they don’t, what needs to be changed, and more.

    Kyle: First off, the graphics. While the beta looks good, it’s absolutely clear that what is there is merely a foundation for what the finished product will become. A lot of people have been quick to criticize the game for looking too similar to Halo 2, without taking into consideration that the majority of the assets that we’re seeing in this beta - the levels, weapons, and character models - have been finished for months, as early as last October. Particle effects are nonexistent - grenades and muzzle fire lack flourish. From my perspective, we’re going to be looking at almost an entirely different game come September. I’d imagine that there are layers and layers of polish that have yet to be implemented. Believe.

    Chris: You’re right. is the type of developer that waits until the last moment to slap on that extra layer of gloss that makes everything oh-so-pretty. And unlike many games, gimmicky bloom effects aren’t what make Halo look good. And after all, this beta isn’t a tech demo; don’t expect it to wow you with its graphics.

    Kyle: The gameplay is an entirely different story, though. Even in this early, unfinished stage, the balance is remarkable. Nothing feels particularly unusable and the power weapons are exactly what they should be: hard to use, one-hit skill kills. Everything from the recoil of the sniper rifle to the shortening of the Shotgun’s ammo chamber make major strides at leveling the playing field. The even smattering of spray and prays and one-shots coalesce and riff off each other beautifully. For my money, an unfinished product has never played so marvelously. Also, the tweaking of the objective game types shakes things up well. Territories is simply awesome.

    Click to continue reading Chatlog: The Halo 3 Beta: Two Weeks Later


    Shane Kim Responds To Shadowrun Pricing Structure Questions

    Shadowrun PC Xbox 360 boxart

    The upcoming Shadowrun has two price points on two different systems. That’s not all that unusual in itself – we’re used to seeing PlayStation 2 versions of games cost less than those on Xbox 360 or PlayStation 3. But when a game is seeing a simultaneous release on Xbox 360 and PC, and being put in a position to be the flagship cross-platform title, why are owners paying $60 when the game is only $50 on PC?

    Newsweek’s N’Gai Croal hunted down Microsoft Game Studios corporate vice president Shane Kim to get an answer.

    The $59.99 for Xbox 360 and $49.99 for Windows Vista price points are our standard pricing for each platform. This pricing structure is not uncommon in the multiplayer-only first-person shooter genre, as numerous titles have seen success at this price point and gaming model. I think it’s premature to speak to pricing for all future projects, but as of now this is our pricing structure for our marquee titles like Shadowrun. Additionally, MGS has the same development costs as other developers and publishers out there. One advantage other publishers have that we do not is that they can leverage their marketing and development costs over all platforms, while we are focused on Windows and Xbox 360 as a first party publisher.

    That still doesn’t quite answer the question; is it impossible to deviate from the standard pricing scheme? This is the first real Xbox 360/PC cross-platform release, so the standard pricing being referred to is nonsensical. And that’s not to mention, of course, the fact that much of the public is in upheaval over the price already – given that there is no single player and a limited number of maps, paying a “standard” price isn’t what gamers want. The studio manager of Shadowrun developer FASA Studios, Mitch Gitelman has frequently retorted that the game offers an innovative experience that adds “verbs” to the FPS experience. We’ll just have to wait and see how gamers vote with their wallets when the game is released on May 29.

    Read More | Level Up

    Tons Of Crackdown Content Coming

    Crackdown leaping through air

    As if your Crackdown disc didn’t already have enough worth – it’s your key into the beta, after all – Microsoft and developer Real Time Worlds are planning on releasing nothing short of a mammoth load of content for the game. Through a combination of a title update and two content packs – one free, and one premium – there will be plenty of reasons to keep Crackdown in your 360 drive long after the Halo 3 beta ends.

    Before getting into this laundry list of content, one nifty feature that has been implemented is basically a “try before you buy” system. Join up in a co-op game with someone that owns the “Getting’ Busy Bonus Pack” (the name of the 800 Microsoft Point premium content pack) and you’ll temporarily be given full access to everything included in the pack.

    Click to continue reading Tons Of Crackdown Content Coming

    Read More | Major Nelson

    New Halo 3 Beta Video Available; Spartan Laser Pwns

    A new video titled Betalicious has made its way onto the internet. It showcases a Mr. Jukes’ foray into the 3 beta. Mr. Jukes is a Microsoft employee, and using his fancy video editing skills, has put together what is easily the best Halo 3 video the public has had a chance to see. It offers a good look into several of the game’s levels, the man cannon, Spartan Laser, and more. One thing is for sure: the Spartan Laser can be absolutely dominant in the hands of someone who knows how to use it, judging by the montage near the end and the scattered clips throughout.


    Head to Bungie to download the video and read an interview with Mr. Jukes.

    Read More | Bungie

    Double Dragon On Arcade This Week, Six More Games Coming

    Double Dragon box artAs was rumored this past week, Double Dragon will be released on the Xbox Live Arcade this Wednesday. It’ll be available at 2 a.m. PDT for a fee of 400 Microsoft Points, or $5 in non-virtual money.

    It’ll ship with the standard Arcade fare of 12 achievements and 200 achievement points, graphical enhancements, and leaderboards. But the major benefit of picking up Double Dragon will be the two-player co-op, playable locally or over Xbox Live. For $5, you really can’t go wrong with this arcade classic.

    Microsoft has also announced six other upcoming Arcade titles – only one of which is a port. Finally, another use for the Vision camera will be available with Spyglass Board Games, a collection of classic board games such as chess and checers. Video chat will be available in game, much in the same fashion that it is in Uno.

    The full list of titles can be seen after the break.

    Click to continue reading Double Dragon On Arcade This Week, Six More Games Coming


    Top Ten: Halo 2 for Vista Improvements

    Halo 2 Vista

    So, Halo 2 for Windows Vista is launching on May 8, 2007, and we have been able to spend some time reviewing the title. Since everyone is familiar with Halo 2, we felt a full review wasn’t in order. Instead, we wanted to clue you in on the ten best improvements we experienced while reviewing the game. These ten features raise the bar for Halo as a whole, and may be a foreshadowing of things to come in Halo 3:

    Achievements: If you are looking for something fun that adds another level of fun and challenge to the Halo 2 world, this is it. We have said it before, and we will say it again - Microsoft hit a gold mine with the notion of achievements. No sooner than when we finished a multiplayer deathmatch did we rack up a total of three achievements. Meleeing five people from behind (and thusly earning the Ninja achievement) was nice, but Meleeing someone who already had the Ninja achievement (and thus earning the Flaming Ninja achievement) was even better. We have the achievement to prove it. For those wondering, yes, the achievements you earn in Halo 2 for Vista (or any other Games for Windows game) is counted towards your Xbox Gamerscore.

    Continue Reading: Top Ten Halo 2 Vista Improvements…

    Read More | Playfeed

    Halo 3 Beta Details Announced

    Master Chief Bungie today announced the details of the Halo 3 beta for qualifying gamers; those that either got into the original registration period, those that won spots during the “Rule of Three” contest, or those that bought copies of Crackdown with the golden ticket inside. At midnight May 16th Pacific Time the beta goes live and will continue through the end of June 6th. Bungie is currently promising three maps for the beta program, Valhalla, High Ground, and Snowbound, available through the beta version of Bungie’s matchmaking service. Some of the new weapons and vehicles will be present in the beta, including the Spiker, Spartain Laser, and the Spike grenade. It sounds like some of the mysterious functionality of the “X” button will be revealed; from the video Bungie has released, it looks like the button will act as a “deployment” function for some of the new equipment in the game. Further details and information on the road leading to the beta can be found in Bungie’s new Vidoc, linked from their beta announcement.

    Read More | Bungie

    Advertisement